Below are rigs that I created in Autodesk Maya. All rigs were created with a mix of Advanced Skeleton 5, blend shapes, custom joint rigs, and driven keys. All characters were modeled in ZBrush and textured in Maya and Adobe Substance 3D Painter.
The following are rigs that were made in Autodesk Maya. All rigs were created using a combination of custom joint rigs and blend shapes. All assets were modeled in Maya and textured in Maya and Substance 3D Painter.
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