A collaboration with Annabelle Olendzki (@Moowsie on Instagram). She is responsible for character design. I blocked out, modeled, and textured her work in 3D using ZBrush.
All assets in Caroly's room were modeled in Autodesk Maya. Objects were surfaced in Adobe Substance 3D Painter. Custom textures and patterns were created using Adobe Photoshop and loaded in as alphas and assets. The goal was to create a unified and fun mess, representing the overactive and colorful imagination of Caroly.
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